CoD:WaW Tools FAQ
From CoDWWModWiki
XP
Do I need the full PC Game to use the mod tools?
A: Yes.
Why am I missing raw assets like vehicle files needed to make a FastFile?
A: You need to run Converter to ensure all files are from GDT are generated properly.
Textures and brushes look messed up in Radiant, I have Shader Model 2.0.
A: You will need a Shader Model 3.0 manufactured card.
Converter: "ERROR: dll version number does not match converter version."
A: You will get that error at the very end of running Converter; it is normal.
Launcher: "The application failed to initialize properly."
A: You will need to install .Net Framework.
Vista
Do I need the full PC Game to use the mod tools?
Yes.
Will the tools work on 32bit and 64bit?
A: Yes.
Textures and brushes look messed up in Radiant, I have Shader Model 2.0.
A: You will need a Shader Model 3.0 manufactured card.
I don't have a Documents and Settings folder, where did Launcher put my map/mod at?
A: Vista does not use Docs & Settings, there is a hidden folder in C:\Users\YourName called AppData, inside it go to Local\Activision\CoDWaW.
Why does Radiant crash when saving a map?
A: You need to run Radiant as Administrator.
Why am I missing raw assets like vehicle files needed to make a FastFile?
A: You need to run Converter as administrator to ensure all files are from GDT are generated properly.
Converter: "ERROR: dll version number does not match converter version"
A: You will get that error at the very end of running Converter; it is normal.
Launcher: "The application failed to initialize properly."
A: You will need to install .Net Framework.
Xbox360/ PS3
Can we make mods/maps for the console?
A: No, only for the PC.
Is there an in-game level editor for the console version?
A: No, the mod tools only work on the PC.
