Exploding Barrel

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1. Make the barrel in Radiant.

  • Create a script_model and fill in the Keys / Values below for your model.
    • targetname / explodable_barrel
    • model / global_explosive_barrel_japanese
    • classname / script_model


2. Create the clipping for the barrel.

  • Make a cube about the size of the barrel with the tool texture of "clip_missile_nosight_metal"
    • Use the clipper tool to cut off the corners.
  • Make this brush a script_brushmodel
    • Key / Value of classname / script_brushmodel
    • spawnflags / 1


3. Connect the barrel to the clip texture.

  • Select the model.
  • Select the clip brush.
  • With both selected in that order, press "W" to connect them.
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